Detroit Become Human: Jericho Walkthrough 100% (2024)

by PowerPyx 14 Comments

Jericho is the 14thchapter in Detroit Become Human. This walkthrough will guide you through all thechoices of theJericholevel for 100% completion.

Triggers automatically after completingOn the RunChapter.

Flowchart (100%):

Here’s a quick overview of the 100% complete flowchart for Jericho.

Graffiti Locations

During this chapter you must find several 7 Graffitis. Remember you can check what the next graffiti looks like by holdingDetroit Become Human: Jericho Walkthrough 100% (2)and can scan the graffitis withDetroit Become Human: Jericho Walkthrough 100% (3)(must be close enough to them). The graffitis have their own in-depth guide for their locations and scan-symbols. See: Jericho Graffiti Locations Guide or refer to the video guide below.

Detroit Become Human: Jericho Walkthrough 100% (4)

Checkpoint: Arrive at Ferndale

»SeeJericho Graffiti Locations Guidefor the graffitis, these are covered in a separate in-depth guide. Here we’ll focus more on the tasks for 100% completion.

  • Flashback of Another Deviant: At the start of the chapter when Markus gets off the train he will automatically have a memory flashback of another android he met in ‘From the Dead’. Cannot be missed.
  • Analyze Station Graffiti: This is for finding the first Graffiti. After exiting the train turn to your left immediately. There you see a big red graffiti covering a wall. Scan the one clue on it that looks like an “X”.
  • Read “On the Run” (Magazine No. 32): For “Android on the Run!” Kara must have escaped the house with Alice in “Chapter: Stormy Night” and in “Chapter: On the Run” she was seen by police and ran across the highway to escape. Then this magazine spawns at the train station on a bench (before going down the escalator).
  • Read “Fortune Teller” (Magazine No. 15):This spawns instead of“On the Run” (in the same book, same location as No. 32) if Kara spent the night in the Abandoned Car in “Chapter: Fugitives” and stealthily evaded the police in “Chapter: On the Run” without being seen or chased (no highway chase). #32 spawns if she was chased across the highway, #15 spawns if she escaped stealthily without triggering the highway chase. You can alsoget “Fortune Teller” near the end of the game in “Chapter: Meet Kamski” (if it doesn’t spawn here already).
  • Read “Android Astronauts” (Magazine No. 13): This magazine always spawns regardless of your decisions so far. It’s in the same book as other two described above, on the bench at the train station. Swipe right to change cover topics.
  • Exit the Station: Head down the escalator at the end of the train station.
  • Follow the Signs: Now you must follow the clues on the Graffitis. If you have any trouble with this, refer to theJericho Graffiti Locations Guide.
  • Ask Android the way to Jericho: At the bottom of the escalator, talk to the android on the left side waiting at the bus stop.
  • Leave the Streets: After the third Graffiti you have to walk down the street. Walk until you reach the very end of the area, stick to the left sidewalk after the 3rd Graffiti. Where the map ends you can scan two more clues from a Graffiti behind a fence. After scanning the clues you can go underthe fence and leave the streets. This is part of the story and unmissable on your way to the Fourth Graffiti. After going under the fence, remove the wooden plank leaning against the wall that blocks the 4th Graffiti. Then you can scan it and move on to the next area (Junkyard).
  • See Android Body: Just after the 4th Graffiti you come to a junkyard. Check on the left side from where you entered. There’s a dead android hidden behind a white car, easy to miss this one.
  • Continue on the Jericho Trail: This is also a linear story task and not missable. Just continue following the clues on the Graffitis and this will unlock somewhere during/after the junkyard section.
  • Use the Dumpster to Climb Up: After scanning the first clue on the 5th Graffiti in the Junkyard (the white-colored one that looks like a person’s head), you will have to pull a dumpster to a wall to climb up. Again, this is a linear story task and cannot be missed.

Checkpoint: Reach the Roof

  • Cross the Gap: After climbing up the dumpster to the roof you must scan two more clues on the white Graffiti that looks like a head. These two clues are only visible from the roofop. One is really easy to overlook, it’s a white shape just above the head’s eye, on the forehead (because it’s a white symbol on white background it’s pretty much invisible). The other symbols is a black “X” shape on the far left side of the head Graffiti. After scanning these, you must move on to the gap. Preconstruct the path to take. Do a wall jump to cross over to the other side.
  • See Android Body: Drop down into the next yard. There’s another android body here, relatively easy to see on the far left side of the area (in area with 6th Graffiti). Just be sure to look at it before climbing up to the next building.
  • Reach the Door: After scanning the 6th Graffiti (looks like an advertisem*nt on the tall building overlooking the yard) you can Preconstruct another climbing path that leads up to the building. Stick to the left wall and jump on the ladder to pull yourself up.
  • Explore Abandoned Office: Completes automatically when you’ve climbed into the building (after preconstructing the climbing path). Unmissable.
  • See Android Body: Up in the building (aka Abandoned Office) check for another dead android. When you enter the room it’s straight ahead, hidden behind a pillar.
  • Find the Right Exit: Scan the 7th and final Graffiti by lining up a pillar with part of the wall. Together it has to show an “X” symbol. You need to look at it from the right angle (seeJericho Graffiti Locations Guide). After scanning it, interact with the rubble behind the broken wall on the side of the room. It leads outside to the next area. Now the Graffiti hunt is done!

Checkpoint: Locate Jericho

  • Walk Bridge: You see a short cutscene when you go outside. Afterwards, walk on the bridge straight ahead of you.
    • Bridge Collapses: When you walk the bridge for long enough it collapses. No worries, it won’t kill you. Backtrack to where you came from.
  • Climb Crane and Jump: Now climb upa metallic railing at the end of the area. Then go upstairs and climb the ladder. Once on top walk to the end of the crane and jump down into the water. The screen fades to black for a moment.

Checkpoint: Inside the Boat

  • Find a Flashlight: You will have landed safely in water inside the Jericho ship. Pull yourself up the ladder and open the door ahead of you. Do note that on Experienced Difficulty the controls can be really weird here. You need to slowly (very very slowly) turn your Controller to open the door. The motion sensor may not be super accurate here. If you have trouble with it put the game on Casual to change to an easier control scheme. After going through the door you must pick up a flashlight, it’s in a metallic case on a wall.
  • Enter the Machine Room: Follow the main path through the Jericho container ship. Just go down the corridor. There are many yellowhatches along the way but they are either locked orjust have empty rooms behind them. The only yellow hatch that does matter is at the end of the corridor after going under some rubble. When you pass the rubble check for a yellow hatch on the left and open it.
  • Fall off Catwalk: Simply continue down the metallic stairs and across the catwalk. It will collapse and Markus falls down.

Checkpoint: Met People of Jericho

This is the ending of the mission. After Markus falls down he sees other androids staring at him. This is the only outcome to this linear level.

All done! This concludes theJerichochapter.

Up Next:TheNest

For more Walkthroughs, check out the completeDetroit Become Human Walkthrough.

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Detroit Become Human: Jericho Walkthrough 100% (2024)

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